Game Backend Prices
100,000 MAU * $0.02 = $2,000 / month 1,000,000 MAU * $0.02 = $20,000 / month = $13,000 / month with 1k minimum per month for 12 months and provides Professional SLA. This gives immediate post-live issue resolution. 5000 API requests, I guess per second and extended cloud code execution time.
Real-time multiplayer is only on higher pricing tiers.
They also offer DAU model, starting from $0.006 per DAU.
Note that this pricing is per game.
Pricing depends on features upgraded and MAUs.
E.g. upgrading from 250 items to 1,000 items costs $19.99 / 100,000 MAU. Upgrading from 1 webhook to 5 webhooks also costs $19.99 / 100,000 MAU.
So, compared to GameSparks, you can get 100 different upgrades and it'll still be cheaper.
The highest price I found was 1,000,000 Display Names for $500.00, but that is one time fee.
Cognito: 50,000 free MAU + 50,000 MAU * $0.00550 = $275 1,000,000 MAU = $4,415
Cheapest compute optimized instances are $75.6, which then need at least 1 replica behind load balancer, 2 for the best reliability. so $226.8 per month minimum?
DynamoDB: PlayFab uses 200-400 Read Capacity and 500-750 Write Capacity. 400-600 Provisioned 750-1250 Provisioned\ Adjusted every minute.
Lets assume 100 Read Cacapity and 200 Write Capacity: $9.36 + $93.6 = $100 / month, which is probably an overshot. Reserved Capacity will reduce the price even more.
Cheapest Redshift is $180 / month, 16 GB ds2.xlarge - No Upfront $612