If you are just learning out Overwatch, play Arcade Deathmathes after the tutorial. This will give you a fast no-hassle way of learning the mechanics of your hero. This is true even with tanks and healers as you need to be handle on your own at least for a while. Deathmatches have instant respawn so you don't have any downtime in learning.
"Dive" means that the team has two or three heroes with high mobility. Heroes like Tracer, Genji or Winston. Ones that can easily "dive in" and kill any out of place heroes, usually a Zenyatta with his slow movement speed and little to no instant defensive abilities. The act of going in for the kill is also called a dive.
"Anti-dive" means heroes that can counter dives. For example Zarya can shield a vulnerable ally or McCree can stun one of the divers.
Consider playing easy-to-master heroes to begin with. Heroes that are easier to play than for the enemy to counter. This is essentially the fastest way to climb to diamond tier in competitive.
- Support: Moira, Brigitte, Mercy
- Tank: Roadhog, Dva, Winston
- DPS: Soldier 76, Reaper, Pharah
Play safe in ranked until upper masters. Keep track of your death count, it's more impactful than you realize.
Don't feed ultimates. Do less things to avoid dying.
Even run to the spawn if you must. If enemies chase you, your team has the advantage.
- Armor blocks 5 damage for each hit that deals 10 or more damage.
- Armor is less effective against explosives and snipers.
- Heroes with 200 armor: Orissa, D.Va, Reinhardt,
- Heroes with 100 armor: Winston, Bastion, Wrecking Ball
- Heroes with 50 armor: Brigitte
- Heroes weak against armor: Tracer, Soldier 76, Reaper
Hand aiming is significantly more efficient than with your wrist. This is why you should have a large mousepad, low sensitivity and use your whole arm when playing hitscan heroes.
The vast majority of players play within the 20-40cm/360 range.
- Xcm/360 means how many centimeters it takes to turn your aim 360 degrees
- extreme hitscan-only players can go as low as 70cm/360, but rare
- hitscan players play with 30-40cm/360
- genji-tracer-reaper-the-like mains play with 20-30cm/360
- winston-rein mains can play with 10cm/360, but rare
My Razer Deathadder mouse settings:
- 1500 DPI
- 6.5 in game sensitivity
Set Render Scale to 50%. At least it improves long range aiming with Widowmaker for me. Just seem to get the crosshair in line with the pixels better.
You can generalize heroes to three different sensitivity levels:
- Low Sensitivity:
- You have to actually aim, each hit counts.
- McCree, Soldier 76, Orissa, Torbjörn, Roadhog, Zenyatta, Hanzo, Ana, Windowmaker (scope)
- Medium Sensitivity:
- Sometimes you have to circle around fast: Bastion
- Need to circle around enemy up close: Genji, Reaper, Sombra, Tracer, Mei, Windowmaker (no scope)
- Need to reliably track moving targets: Zarya, Mercy
- Requires quick glances for abilities: Doomfist, Pharah, Junkrat
- "Aim at that general area": Bastion, Reaper
- High Sensitivity:
- Don't have to to aim too much: Reinhardt, Winston, Moira, Symmetra
- Movement requires a lot of turning: D.va, Lucio
Some sensitivity notes...
Ruksi: 5000 eDPI baseline 10000 eDPI Dva, Doomfist, Genji, Junkrat, Lucio, Moira, Orissa, Pharah, Reinhardt, Roadhog, Winston, Wrecking Ball, Zarya 5000 * 0.4 = 2000 eZoom Carpe: 2800 eDPI 2800 * 0.30z = 840 eZoom Ana Dude: 3600 eDPI 3600 * 0.26z = 936 eZoom Dafrans: 3800 eDPI 3800 * 0.38z = 1444 eZoom aimbotcalvin: 3000 eDPI baseline 3100 eDPI Widowmaker 3260 eDPI Genji 3300 eDPI Tracer 3100 * 0.48z = 1488 ezoom Seagul: 3776 eDPI 3776 * 0.40z = 1510 eZoom Flicker: 3888 eDPI 3888 * 0.40z = 1555 eZoom LiNkzr: 4400 eDPI 4400 * 0.38z = 1672 eZoom 4800 eDPI 4800 * 0.34z = 1632 eZoom Rascal: 4400 eDPI most hitscan heroes 4800 eDPI Junkrat, Doomfist, Reaper 5600 eDPI Genji, Pharah 4400 * 0.40z = 1760 eZoom Boostio: 8000 eDPI baseline 4800 eDPI hitscan 5800 eDPI Widowmaker 5800 * 0.38z = 2204 eZoom Soon: 7200 eDPI 7200 * 0.4z = 2880 eZoom
A vanilla Overwatch team composition is:
- 2 heroes that focus on controlling "The Space" (tank)
- 2 heroes that focus on keeping team mates alive (support)
- 2 heroes that focus on killing enemies (damage dealer aka. DPS)
Having two supports is essential as if one of the supports is being attacked, the other support needs to be able to help the focused support.
"The Space" is an important concept for all tanks. Your Space is the area that you control and enemies would die if they dive in for too long. Their Space is the similar concept for the opposing team.
The Space: - the area behind shielding Reinhardt with 3 of his team mates behind him, Reinhardt can expand the space by moving forward - Winston can jump in the middle of an enemy team to split their space for a moment
Tank Initiator - Can get onto the enemy and not die, making cracks to the enemy line Dva Winston Reinhardt Wrecking Ball Peeler - Can isolate singular enemies. Roadhog Orissa Mei Zarya Wall - Can continously protect a direction. Reinhardt Orissa Brigitte Protector - Can temporarily protect allies. Dva Zarya
DPS Mobile - Can reposition quickly. Tracer Widowmaker Sombra Pharah Reaper Genji Immobile - Cannot reposition quickly. Bastion Hanzo Junkrat Soldier: 76 McCree Spammer - can continously apply pressure Junkrat, Hanzo, Pharah, Bastion Close Range Tracer Sombra Genji Reaper Medium Range McCree Bastion Junkrat Soldier: 76 Long Range Windowmaker Hanzo Pharah - only against slow targets
Support Mobile - Can reposition quickly but Mercy Lucio Immobile - Cannot reposition quickly Ana Zenyatta Moira Offensive - Can help applying pressure. Ana Lucio Defensive - Good in continously sustaining own team. Mercy Zenyatta Builders - Locking down specific areas Symmetra Torbjörn Burst Heal Mercy Ana Moira Regen Heal Lucio Zenyatta Minor Heal Soldier: 76 Torbjörn Close Range Heal Moira Lucio Long Range Heal Mercy Zenyatta
All heroes have the same 5.5 m/s walking speed, with the following exceptions:
Reinhardt with Charge: 16.66 m/s D.Va with Boosters: 12.5 m/s Lúcio with Amped Speed: 11.66 m/s Soldier 75 with Sprint: 8.25 m/s Lúcio with Speed: 7.1 m/s Winston while enraged: 7.1 m/s Reaper with Wraith Form: 7.1 m/s Genji: 6 m/s Genji with Dragonblade: 6 m/s Tracer: 6 m/s Roadhog with Whole Hog: 2.5 m/s McCree with Deadeye: 2 m/s D.Va while shooting: 1.33 m/s
If enemy team has only damage, play heroes with a lot of health.
Heroes that can move vertically:
- Genji, Hanzo, Dva, Reaper, Junkrat, Pharah, Winston, Sombra, (Doomfist)
Ana: D.Va, Winston, Genji, Reaper Bastion: Junkrat, Pharah, Widowmaker, Hanzo, Tracer Brigitte: Junkrat, Pharah, Sombra, Winston, Widowmaker, Doomfist Doomfist: McCree, Sombra, Mei, Doomfist Dva: Reinhardt, Zarya, Junkrat, Reaper Genji: Orissa, Roadhog, Reinhardt, Mei, Moira, McCree, Sombra, Doomfist Hanzo: Genji, Tracer, Winston Junkrat: Pharah Lucio: Mei, Pharah, McCree, Tracer, Roadhog, Genji McCree: Genji Mei: McCree Mercy: Tracer, Roadhog, Genji, Reaper, Soldier 76, McCree Moira: McCree Orissa: Junkrat, Reaper, Pharah, Widowmaker, Hanzo, McCree, Bastion Pharah: hitscan heroes Reaper: Dva Reinhardt: Pharah, Junkrat, Bastion Roadhog: Zarya, Junkrat, Ana Soldier 76: Dva Sombra: McCree Symmetra: Pharah Torbjorn: Pharah, Hanzo, Widowmaker, Reaper, Junkrat, Zarya, Soldier 76 Tracer: Winston, McCree, Mei Widowmaker: Winston, D.Va, Genji, Reaper, Reinhardt Winston: McCree, Sombra, Mei, Doomfist Wrecking Ball: McCree, Sombra, Mei, Doomfist Zarya: Widowmaker, Hanzo, Pharah Zenyatta: Widowmaker, Tracer, Reaper, Genji, McCree, Hanzo, Winston
All control maps:
- Attacker has advantage on point A.
- Defender has advantage on point B.
Team composition can change if attacking or defending.
Attack: have at least one Initiator; you need some way to engage. Defense: have at least one Peeler; you want ways to make regrouping harder.
Doomfist is more defensive than offensive.
Doomfist is anti dive, like McCree, Mei, Junkrat. Dive comp is a team that have high mobility and get past chokes. If enemy has both Tracer and Genji, it's dive.
Tank: max charge, shoot, leap, shoot, uppercut, shoot right, left, e, left, shift, left Not-tank ranged: uppercut leap shoot half charge shift e left right Not-tank close: shoot uppercut shoot min charge left shift left right
High HP heroes or Junkrat counter Doomfist.
Use shoot between skills as it charges. Never shoot to medium or long range.
Sombra is good against:
- Genji, Tracer, Reaper, Pharah, Doomfist, Junkrat, Dva, Reinhardt, Wrecking Ball, Lucio
Sombra is bad against:
- McCree, Soldier, Sombra, Hanzo, Windowmaker, Mei, Winston, Zarya, Junkrat
Using Sombra effectively requires team communication. Hacking is only strong if your team can capitalize on those hacks.
Don't try to pick targets if they are full health. You will fail. Sombra is not a solo assassin. Make sure you spend most of time with your team, not soloing.
Focus on farming EMP. If you EMP Zennyatta, Symmetra or Zarya, they are free kills.
Good hack targets:
Reinhardt, D.Va: can't do their job for 6 seconds
Genji, Tracer, Doomfist, Sombra: all useless without their abilities
Doomfist, Genji, Tracer, Winston when they dive: they have no way to escape
Mei: can't block herself
Widowmaker: can't run away
Other Tanks: maybe expect Roadhog
Ana: can't self-heal or sleep so no defensives for 6 seconds
Hack Genji when wall climbing or deflecting.
- Reinhardt, Orisa, Dva, Wrecking Ball, Zarya
Health packs to hack:
- The one you will translocate to.
- The packs your team will use.
- The packs enemy team will use.
VIDEO Display Mode Borderless Windowed Use native resolution for your screen. Field of View Max Vsync Off Triple Buffering Off Reduce Buffering On Limit FPS Display based Render Scale 50% Texture Quality High Texture Filtering Epic Local Fog Detail Low Dynamic Reflections Off Shadow Detail Low Model Detail Ultra Effects Detail Low Lightning Quality Low Antialias Quality Ultra Refraction quality Low Local Reflections Off Ambient Occlusion Off Brightness A bit over default SOUND Music Off CONTROLS Allied Health Bars On GAMEPLAY Skirmish While Searching Off CROSSHAIR: Show Accuracy Off Bright Green Thickness 1 Crosshair Length 15 Center Gap 15 Opacity 80 Outline Opacity 80 Dot Size 2 Dot Opacity 0