🔨 Warhammer 40k - Transport Rules (9th)
Abridged Transport rules for Warhammer 40,000 9th edition.
General
Transports have a capacity, the max number of models that can be embarked.
Transports have different restrictions what can be placed inside them. Double check which particular restrictions your Transport has.
A unit can start the battle embarked in a Transport. If the Transport is in the reserve, so are the embarked units and via versa.
Embarked units cannot do anything or be affected in any way unless specifically mentioned in the rules.
Embarking
A unit can embark within a friendly Transport:
- Every model must end their move within 3" of the
Transport. - The move must be a Normal Move, an Advance or a Fall Back.
- A unit cannot embark within a
Transportthat is engaged with any enemies. - A unit cannot embark if they've disembarked in the same phase.
Disembarking
A unit can disembark from the Transport they are embarked in:
- A unit can only disembark in their Movement phase.
- That unit must've started the same Movement phase in the
Transport. - Disembarking unit moves wholly within 3" of the
Transport. - A unit cannot disembark from a
Transportthat has moved that turn. - A model cannot disembark to the engagement range of any enemies.
Note that you can disembark from a
Transportengaged with enemies as long as not disembarking to the engagement range of enemies.
Units that have disembarked count as having moved this turn, but can otherwise act normally including the actual Movement phase movement.
Forced Disembark from a Destroyed Transport
If a Transport is destroyed:
- Resolve
Transport"Explodes" or other abilities that trigger on destruction.- These do not affect the embarked units if the ability doesn't explicitly specify so.
- All embarked units must force disembark from the
Transport.- Most disembark restrictions are removed, but you still can't disembark to the engagement range of any enemies and the models count as having moved.
- Models that cannot legally disembark from a destroyed
Transportare destroyed. - You must disembark all units before removing the destroyed
Transport
- Roll a D6 per each model that force disembarked.
- For each roll of 1, one model is destroyed.
- Even if there are multiple units, you roll once for all models and then pick which models from all the models die. Not by unit.
- Units that force disembarked cannot perform Charge or Heroic Intervention that turn.