⬜️ Unity - Editor Window
Updated at 2016-10-16 00:43
How to create basic editor window for custom tools.
using System;
using UnityEngine;
using UnityEditor;
// Save this to any "Editor" directory
namespace Company.MyGame
{
[Serializable]
public class MyWindow : EditorWindow
{
private Vector2 scrollPosition;
[MenuItem("Window/MyWindow")]
public static void ShowWindow()
{
var window = EditorWindow.GetWindow<MyWindow>("MyWindow", true);
window.titleContent = new GUIContent("MyWindow");
window.titleContent.tooltip = "This is my window!";
}
private void OnGUI()
{
GUILayout.Label("MyWindow", EditorStyles.boldLabel);
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
if (GUILayout.Button("Do Something", GUILayout.Width(70f))) {
// TODO: do something to start the progress bar.
}
GUILayout.EndScrollView();
UpdateProgressBar();
}
private void UpdateProgressBar()
{
if (false) {
var current = 5;
var max = 10;
var value = Mathf.Clamp01(current / max);
EditorUtility.DisplayProgressBar("Heading", "Body", value);
} else {
EditorUtility.ClearProgressBar();
}
}
}
}