⬜️ Unity - Special Folders
Special Folders
Updated at 2016-10-30 09:51
Special folders:
- Editor: code required by the Unity editor, but not in the actual app.
- Plugins: DLLs written in C/C++.
- Resources: assets that are loaded on demand.
- StreamingAssets: files are copied unchanged to the target platform.
- Gizmos: debugging icons for
Gizmos.DrawIcon.
The phases of Unity game compilation are as follows:
- Code in top-level
Standard Assets,Pro Standard AssetsandPluginsdirectories. - Code in any
Editordirectory under the previous 3 directories. - Code not under any
Editordirectory. - Code in any
Editordirectory.
Code compiled in a later phase cannot be used in the previous phases. E.g. phase 2 code cannot use code from phases 3 or 4, but can use code from phase 1.
Unity ignores:
- Hidden folders.
- Files and folders which start with
. - Files and folders which end with
~ - Files and folders named
cvs - Files with the extension
.tmp